D20 modern apocalypse pdf download






















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However, most people do not have the time to do this, and so this is the most common reason why someone would look at using a professional service to create their d20 pdf online. Embed Size px x x x x No portion of this work may be reproduced in any form without written permission. Box Renton WA Questions?

Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. A few items that rely vival Gear section of the General Equipment on civilized infrastructure such as cell phones and table.

Characters can barter to obtain goods. Bartering is simply the act of trading an item or items the hero owns for those owned by another character. Starting Gear The GM decides what sort of deal the bartering A newly created character begins play with a TU character gets from NPCs, based on the attitude of budget for purchasing starting equipment. When the NPC see the Diplomacy skill, page 57 of the d20 creating the character, the entire TU budget must Modern Roleplaying Game and whether or not the be spent; any unspent budget is lost.

If you have NPC especially wants what the hero is offering. For goods, such as ammunition; these goods can be instance, the NPC gives the hero 4 TU worth of used later to trade for other equipment. If the character has any Wealth bonus due A friendly NPC trades items he has for half again to her occupation, multiply the bonus by 2 and add the TU value from the hero. Charac- break these rules if the hero is offering something ters do not gain Wealth when they go up in level.

For example, if the NPC is Feats, skills, and class abilities that grant bonuses out of ammunition for his rifle but has plenty of to Wealth do not apply. The Windfall feat and the Profession skill have no effect in a postapocalyptic game and are not used. As a very rough 8 90 18 guide, use the following table to determine 9 19 how much stuff is available for trading when 10 20 the heroes encounter a trading opportunity. TUs Available: The approximate total TU Any time a player rolls a natural 1 when making value of all gear the trader or traders have to an attack roll with a weapon or a skill check using offer.

NPCs may be willing, of course, to requires repair. The task being attempted or attack barter their personal equipment, but because being made automatically fails. Repair check see Making and Fixing Items, Typically, half of the trade goods available page The In addition to the equipment given in the d20 remaining quarter consists of higher-value, Modern Roleplaying Game, the gear in this section less common items, including weapons, may be useful to postapocalyptic characters.

What they may end up with, however, Table 2—7: Food are items they can use or barter. Preserved food Small 1 lb. If the foes form of canned goods one can feeds one person the heroes will encounter and are expected to defeat for one day. Canned goods last indefinitely, but in combat carry gear, the TU value of that gear they require a can opener to open. Opening a can should be included in the total TU of the reward. The GM might decide to give him another beer—are highly prized by the survivors.

An MRE feeds one Instead, the character must obtain appropriate person for two days or two for one day. Mechanical Preserved Food: Homemade preserved foods parts are used to make Craft mechanical checks generally consist of jerky or similar items. One and Repair checks on mechanical devices. Electrical serving of preserved food feeds one person for parts are used to make Craft electrical checks and one day.

Preserved food goes bad one day after Repair checks on electrical devices. See Making getting wet. Mechanical Medium 5 lb. Fuel Weapons Fuel is a valuable commodity. The characteristics of. Fuel takes two forms: these weapons are summarized on Table 2— Brain Buster: This melee weapon consists of a five or six-foot length of pipe, with sharp Table 2—8: Fuel bolts, nails, and other nasty debris welded about Fuel Type Size Weight TU one end.

Gasoline 1 gallon Small 5 lb. You can fight Ethanol 2 gallons Small 5 lb. What little gasoline to be using a one-handed weapon and a light weapon found is generally scavenged. Gasoline is more see Attacking with Two Weapons, page of the valuable than ethanol, because it lasts longer and d20 Modern Roleplaying Game. Rather than being CO2 cartridge. The weapon requires a new CO2 able to increase speed by one movement category cartridge after being fired two times.

Replacing per round, as is standard in the d20 Modern Role- the CO2 cartridge is a move action that provokes playing Game rules, it takes two rounds to increase attacks of opportunity. Furthermore, a vehicle running on ethanol The dirty gun derives its name from the habit of subtracts 5 miles per gallon from its mileage.

When this is done, the weapon causes radiation sickness Medicine in addition to the regular weapon damage see In a world with little medical care, the value of Radiation Sickness, page 80 of d20 Future; degree good medicine is even greater than in the civilized of exposure is low.

Medicines come in a variety of strengths, shoots discs instead of bolts. Typically, these discs depending on the severity of the disease to be are round pieces of tin cut to have sharp edges, countered as measured by the DC of the Fortitude although shuriken can also be used.

Ratchet: This crude melee weapon, a favorite of road gangers and marauders, is made of a two- Table 2—9: Medicines foot length of pipe to which sharp bolts and nails Medicine Type Size Weight TU have been welded.

S 1 int. Med 7 lb. See the weapon description. Irradiated Debris: This debris consists of Rock Launcher, Heavy: This weapon is similar small bits of glass, metal, and concrete collected to the standard rock launcher, except it is able to from irradiated areas for use in dirty guns.

Non- propel a larger, more damaging rock. The weapon irradiated debris for dirty guns is free and can be requires a new CO2 cartridge after being fired two easily collected anywhere; irradiated debris has a times. Replacing the CO2 cartridge is a move action TU because few people are willing to enter irradi- that provokes attacks of opportunity. Sawblade Axe: This large axe features a blade Irradiated debris is a moderately radioactive made from jagged scrap metal—half of a power saw material.

Not much good for chopping in a lead-lined box causes radiation sickness. See down trees, but it makes a fearsome weapon.

Radiation Sickness, page 80 of d20 Future. The characteristics Because it fires multiple projectiles in paral- of these armors are summarized on Table 2— In the CO2 cartridge in addition to four crossbow bolts. If a fire resistant suit Ammunition takes 8 points of damage from ballistic, slashing, Ranged weapons unique to the postapocalypse or piercing weapons, the benefits it provides are need special ammunition.

An NBC suit comes with an air supply that lasts for one hour. Equipment Nonprof. If an NBC suit takes 4 points of damage from Every time a battery-operated item is used, ballistic, slashing, or piercing weapons, the ben- roll 1d On a result of 1, the batteries are dead efits it provides are negated. If the suit has been exposed to some hazard, it must be cleaned and and the object is useless until the batteries are recharged.

If this is too simplistic for weaker for the purpose of determining radia- your game, assume that batteries for each type of tion exposure severe becomes moderate, high device are unique, and cannot be interchanged. If a rad suit takes 8 points thing needed to reload ammunition, provided the of damage from ballistic, slashing, or piercing weapons, the benefits it provides are negated.

The exterior of the armor is made Battery charger Small 1 lb. Can opener Small 0. The bearer cannot use a Lead-lined box weapon in the hand holding the shield. Mount, riding horse Large2 1, lb. Any device that uses batteries comes with Toiletries kit Med 1 lb. If the item is obtained Torch Med 1 lb. Small 4 lb. See General Equipment, recharged before the item can be used. See Craft by slashing weapons or cut with a tool such as mechanical , page Battery: A spare battery always comes in handy Electrical Generator: An electrical generator eventually.

Changing a battery is a move action provides enough electrical power to run a small that provokes attacks of opportunity. An Battery Charger: A battery charger recharges electrical generator uses 1 gallon of fuel for every batteries for a single device in 1 hour.

The battery 6 hours it runs. See Fuel, page The electrical outlet. A small still creates 12 gallons per also because they are one of the last remnants of batch. A large still creates 36 gallons per batch. Those who seek Using Trade Food: Each pound of trade food pro- to restore the technology of the age of civilization duces 3 gallons of ethanol.

A small still requires value engineering textbooks and schematics. Those 4 pounds of trade food to produce a full batch; a who preserve knowledge and culture seek out fic- large still requires 12 pounds to produce a full tion and literature. The distilling process takes 24 hours. Opening a can age rotten vegetables, corn husks, straw produces without an opener requires some work; a can has 1 gallon of ethanol.

A small still requires 12 pounds hardness 2 and 2 hit points. The distilling process takes 48 hours. In addition, Cigarette Lighter: A simple piece of technol- the roughage must be gathered and prepared, ogy that is easy to reproduce with the materials which takes one person 30 minutes per pound six available after the apocalypse, a cigarette lighter hours to fully load a small still; 18 hours to fully produces a flame as a move action.

It is useful for load a large still. The Geiger Concertina Wire: So named because its coils counter tells the user how irradiated the area is fold up like a squeezebox, concertina wire is the lightly, moderately, highly, or severely , or how modern form of barbed wire. It comes in foot- powerful an adjacent radiation source is lightly, long rolls that are stretched across the surface or moderately, highly, or severely. See Radiation fence to be protected.

For each 2-foot section that Sickness, page 80 of d20 Future. Radioactive materials runs out of supplies. See Radiation Sickness, page 80 of d20 other solvents. A torch burns for 1 hour, brightly Future. For example, a highly radioactive material illuminating a foot radius and providing shad- in a lead-lined box is treated as lightly radioactive, owy illumination to a foot radius. Motion Detector: This small, square device Wire: Insulate electrical wire is as tough as can be attached to a wall or other surface.

It rope, but thinner. Wire can also be used to connect elec- light, or an explosive detonator , switching that trical devices to a power source. Mount, Donkey: The best kind of pack animal Vehicles around, donkeys are stolid in the face of danger, Fuel may be hard to find, but vehicles are common they are hardy, surefooted, and capable of car- remnants of the civilized world.

In addition to rying heavy loads over vast distances. Unlike a horse, a donkey is willing though not eager to those given in the d20 Modern Roleplaying Game, a few other vehicle types are popular after the 29 enter strange and threatening places.

The characteristics of these vehicles. See Mounted vehicles, usually built on car chassis, designed Combat, page For more information on horses, to be driven at high speed off-road. Rather than see page of the d20 Modern Roleplaying Game. Horses can be skittish, however, and riding roll cage. For more infor- A dune buggy is two squares wide and three mation on horses, see page of the d20 Modern squares long. It provides one-quarter cover for Roleplaying Game.

Saddle and Tack: A saddle and tack allow a Range Rover: The Range Rover was designed character to comfortably ride a horse or similar to provide off-road performance but function just mount. It provides power, Shell Casings: Ammunition kits allow charac- speed, and comfort. In the postapocalyptic world, ters to reload ammunition—if they have the shell the Range Rover is valued for its ability to traverse casings to reload. Empty shell casings are valuable the rugged countryside.

It is two squares wide and trade commodities. Doing so Ultralight Trike: Little more than a motor- requires a Search check DC 10 ; failure indicates ized hang glider with three landing wheels, an that only half the fired shell casings are found. A toiletries kit contains wheels, and an overhead nylon wing. Ultralight miscellaneous hygiene items such as a comb and engines are small, giving them a low top speed toothbrush, as well as consumables such as soap compared to most aircraft, but making them misers and shampoo.

Mileage Dune buggy 1 3 lb. Furthermore, modifications to vehicles see Modifying Vehicles, page 31 often Fuel Gas affect gas mileage.

Apocalypse, however, nothing, including repair Name Capacity Mileage Civilian Motorcycles parts, can be simply purchased at the store, and Ducati R 3 65 purchase DCs are irrelevant. Before you can succeed on a Fuel Gas Repair or Craft check, you must make a parts check Name Capacity Mileage to see if you have what you need.

Civilian Trucks To make a parts check, you must have a number AM General Hummer 25 10 of the appropriate type of parts equal to at least Chevrolet Suburban 31 20 the number of parts used in the Repair or Craft Dodge Caravan 17 25 check, as indicated on Table 2— Fuel Gas If you succeed on the parts check, you have the Name Capacity Mileage parts you need and can proceed with the appro- Civilian Water Vehicles priate skill check for the task.

If you fail, you do Bayliner Capri 23 5 Fairline Targa 30 43 5 not have sufficient parts available for the task. You Sea-Doo XP 14 10 can retry the check, but only after you obtain at least one additional part. The DC for the check depends on the task.

Many modifications impose a penalty on impossible to find in the postapocalyptic Drive checks made while driving the vehicle, and world. The DCs for Finally, using generic parts as the basis for these checks and the time required to make the trade keeps bartering simple. Load: This is the weight added to the vehicle by the modification.

Adding a If you succeed on a parts check, you expend a number of parts. These parts are used up in the Repair or Craft check. The number of parts ram plate which has a load of 80 pounds reduces its cargo capacity to pounds. If the entire cargo capacity of the vehicle is 31 expended is also given on Table 2— Reducing its passenger capacity by 1 gives it pounds of In a postapocalyptic setting, vehicles are often used cargo capacity. That allows it, for example, to have in ways unimaginable in the age of civilization.

Repairing it is a complex Chevy Suburban has a maneuver modifier of —2 Repair check. Giving it armor adds a maneu- the booby trap can be connected to an explosive. Subtract the given amount from the separately. In general, the vehicle is out of com- more powerful one.

Ethanol Conversion, Standard: This modifi- cation converts a vehicle to run on ethanol instead Modification Descriptions of gasoline. The following modifications generally apply only on gasoline unless the modification is removed.

Unless otherwise stated, a Removing the modification has the same Craft check vehicle cannot have more than one of a given type DC, time, and parts requirements as installing the of modification.

For example, a vehicle can only modification. Ethanol is not as efficient a fuel as have one ram plate. If the vehicle already fication allows a vehicle to run on either gasoline has a hardness of 10 or greater, body armor has or ethanol. The vehicle can only run on one fuel no effect. The vehicle driver can switch window openings provide additional cover for its between tanks and engine fuel modes simultane- occupants.

A vehicle that normally offers three- ously. Doing so is a move action. When the vehicle conversion modification, the extra gas tank allows collides with a target, the body spikes increase the the vehicle to carry both ethanol and gasoline. This damage Off-Road Tires: These heavy tires provide does not stack with extra damage caused by a superior traction for off-road use.

They normally spiked ram plate. For example, a Dodge Neon has a onto Moving Vehicles, page A secret driving off-road. Window 60 —3 — 15 2 15 2 hr. Body spikes 60 —1 — 15 4 15 2 hr. Booby trap 10 — — 3 15 2 hr. Engine upgrade Supercharger 20 — —5 35 12 20 12 hr. Ethanol conversion Standard — — — 20 4 15 4 hr. Switchable 20 — — 20 6 20 8 hr.

Extra fuel tank —1 — 15 4 20 8 hr. Off-road tires 40 —1 1 — 30 8 10 1 hr. Oversized brakes 20 — — 30 8 15 4 hr. Ram plate Standard 80 —1 — 15 4 15 2 hr. Spiked —1 — 15 4 15 2 hr. Stripped frame Suspension upgrade Monster truck — Weapon mount — — 20 4 15 4 hr. Wire guide 5 —1 — 10 2 15 2 hr. Does not include the weight of the weapon itself. This hardness this modification cannot also have the body armor applies only to collision damage and does not apply or armored window modification.

A vehicle cannot have both a standard ram Suspension Upgrade, Monster Truck: This plate and a spiked ram plate. In addition, when the hit points.

They are Large objects and cannot be vehicle collides with a target, the spiked ram plate equipped with wheel armor. A monster truck suspension upgrade requires For example, if a Huge vehicle with the spiked ram an upsize engine upgrade; without it, the vehicle plate collides with another Huge vehicle, it takes will not have enough power to operate.

A vehicle cannot have both a spiked ram plate The maneuver modifier given is for off-road and a standard ram plate. When driven on normal surfaces, the modified with ram plates. A stripped in width by one square. However, it provides 1d4 mechanical parts. With an off-road is reduced by 5 to a minimum of 5. However, but imposing a —4 penalty on all initiative checks when the vehicle is driven off-road, the maneuver and all Drive checks made to drive the vehicle.

For modifier is —2. For example, a Ford Crown Victo- example, a Chevy Suburban has a cargo capacity ria has a maneuver modifier of —1. With a street of pounds. This assumes, of course, that of suspension systems, this upgrade is a combina- it also has a full load of passengers.

Remember tion of the off-road and street suspension upgrades. Weapon Mount: This pintle or ring mount A vehicle carrying more than half again its allows a Huge weapon such as an M machine normal cargo capacity, up to double its cargo capac- gun weighing up 80 pounds to be mounted on a ity, can still be driven.

This condition imposes a vehicle. The weight of the mount does not include —8 penalty on all initiative checks and all Drive the weight of the weapon. A Chevy Suburban stricted to having one weapon mount. Most vehicles can carry up to 1, pounds, but it is reduced 34 can be modified with a number of weapon mounts equal to their normal passenger capacity. It helps pro- tect the rider from being clotheslined by deflecting Hang On!

Here are some additional benefit from being modified with a wire guide. Overloading Vehicles The passenger and cargo capacities shown on Table 4—14 in the d20 Modern Roleplaying Game Jumping onto Moving Vehicles Jumping onto a moving vehicle requires a Jump represent the maximum passengers and cargo a check, with the DC determined by the distance vehicle can carry and still operate normally.

It is between the vehicles see the Jump skill descrip- possible, however, to overload a vehicle and still tion, page 65 of the d20 Modern Roleplaying Game. The DC of the check is modified by the speeds of the vehicles involved. The speed category of the vehicle traveling the fastest provides a modifier to the Jump check DC, as given on Table 2— If the vehicles are not moving in the same direc- tion, treat the speed category as if it were higher.

Two vehicles traveling within 45 degrees of the same direction are effectively moving in the same direction. If their directions of travel are more than 45 degrees apart, they are effectively moving per- pendicular. Anyone on the exterior apply to the Jump check. On a failed check, the vehicle turns 45 category applies to the save. If he succeeds on the degrees GM chooses direction. Make a save, he lands prone, drops any held items, and Drive check DC 15 to regain control see grabs onto the vehicle.

If he fails, he falls from the Losing Control, page of the d20 Modern vehicle see Falling from a Vehicle, below. Roleplaying Game. The dune buggy is moving nearly perpendicular to the car. Russell as she struggles to keep her balance. Every time waits until Yoriko maneuvers to within 10 feet of a character takes a move action or an attack the dune buggy, then he jumps. If the character fails the Balance check, she 35 the Jump DC is modified using a speed category one may make a Reflex save to avoid falling from the.

If Jump DC. Because any held items, and grabs onto the vehicle. If she his vehicle is moving at highway speed, Russell fails, she falls from the vehicle see Falling from makes the jump with a —2 penalty on the check.

Any time egories or lose control see Losing Control, Chapter the driver attempts a stunt, anyone on the outside 5: Combat in the d20 Modern Roleplaying Game. The uneven Sideswipe Stunt Drive check DC surfaces of most vehicles, the jostling movement, 1 Anyone on the outside of the vehicle automatically bumps in the road, and high winds make it falls, taking damage as if the vehicle had collided extremely dangerous—in addition to the fact that with him.

See A character may move only at half speed on top the sidebar. The character may make a Tumble her Drive checks, for a total Drive check penalty check DC 15 to reduce this damage by half. Smooth —2 Rough —4 Clotheslining Rugged —6 Bandits, scavengers, and settlers protecting the Smooth Terrain: The ground is even and fairly roads to their compounds commonly employ this smooth, slopes are gentle, and vegetation is short tactic. Wire, thin rope, or line is strung across a and sparse.

Soccer fields, city parks, and rolling road at roughly the neck height of a person riding meadows are examples of smooth terrain. Slopes can be 36 open space. Setting a line takes a full-round action and moderately steep. Vegetation is fairly short and not too dense. Rolling plains, plowed fields, and requires enough wire or line to span the open space, open desert are typically rough terrain.

Slopes can be A character approaching the line may make a steep, and vegetation dense in patches. If the character successfully spots the line before hitting it, he can attempt to stop or to avoid it.

In a postapoca- the line, he must succeed on a Reflex save DC 15 lyptic world, roads can remain largely intact for or take 1d6 points of damage per speed category. They may be strewn with the hulks moving at street speed, while a running horse is of old vehicles or other debris, ruled by vicious considered to be moving at highway speed. And in some cases, roads or larger. Long-distance travel is measured in miles per Off-Road Travel hour or miles per day. A day represents 8 hours Modern vehicles are, for the most part, designed of actual travel time.

The degree to includes cars, trucks, motorcycles, and similar which this is true depends on the type of terrain motored conveyances that travel on land and can being traversed. Modify the base movement When a vehicle is being driven off-road, the rate according to the terrain.

Roleplaying Game is doubled.



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