That means that you have to have the Pharaoh already installed on your hard-drive, while the music and other data are downloaded from the Cleopatra CD. Apart from the known options of the old campaigns in Pharaoh, Cleopatra offers four brand-spankin' new campaigns for us to toy with.
The add-on follows the timelines of the original, continuing with the progress through the history of Egypt. You can continue playing new campaigns with a dynasty built in Pharaoh, or create one from scratch, and attempt a new, and much more challenging missions in the Cleopatra Xpansion.
Except Malaria disease, now you have the Plague that decimates your population. There is also some major bad weather that will prove as an obstacle in the game. The locusts, which will eat your crops, and the frogs, are particularly bad.
The developers exhibit a fair sense of humor, so, for example, when the frogs swarm your city, each house affected by them will have a little frog on it. The people will be dissatisfied and leave town when the frogs begin to molest them?!
Then you have migrating asps They and the lions present another big obstacle, during the building phase of the game. An even worse predicament is when the River Nile transforms into a River of Blood, and scares the socks off the population well, it would if they wore socks. They will migrate to other settlements if the player doesn't apply some damage control and mitigate the hardships that keep hitting the town.
While the title of this game is Cleopatra, only one of the four missions actually deals with her years as leader of Egypt. In Valleys of the Kings campaign, the main objective is to build a massive graveyard with enormous tombs and gravestones.
You will carve those into the rock of the nearby hills, which will in time dwarf your settlement. The construction site will have to be guarded from potential tomb raiders that wish to rob the valuables that the Pharaoh will take with him into the afterworld. The second campaign places the player into the sandals of the great pharaoh Ramses. His mission is to build up Egypt to the maximum, and collect as much wealth as possible.
Ancient Conquerors features military campaigns against good, old, wild tribes that will attempt everything in their power to destroy Egyptian civilization. The last campaign is Cleopatra. The objective is to build the capitol, Alexandria, and objects within the city, like the library or the lighthouse.
The main adversaries in this campaign will be none other than Romans! During the four additional campaigns, the players will get to meet many new nations Romans, Hittites, Persians and even Macedonians. New enemies require a new approach in combat, demanding more of the player than in Pharaoh.
Cultivate vast farms in the Nile valley and discover the important role this river, with its un Details zum Produkt. Cultivate vast farms in the Nile valley and discover the important role this river, with its unpredictable floods, played in the life of the Egyptians. Stone by stone, erect giant monuments - from the Sphinx, to the lighthouse and library of Alexandria. Manage your city poorly and you shall watch it burn, be pillaged or collapse in economic ruin.
Manage it well and ultimately the greatest Egyptian structures will be built in your honor. Your rule will span generations, until your dynasty, your royal bloodline produces a Pharaoh!
Pharaoh includes many features never before seen in a city building game, such as a farming model based on the flooding of the Nile, naval warfare, giant monuments that are assembled over time, unique dynastic progression, and variable difficulty levels.
This a massively addictive, huge, but most importantly fun game that is a great choice for anyone looking for a solid city builder title, or an intellectual challenge. A city-builder gem, made by the creators of the award-winning Caesar III. Extensive help section not only does an excellent job at explaining the game mechanics, but also contains many interesting facts and trivia about life in Ancient Egypt. Destroy enemies on land and sea, or simply build the perfect Egyptian city of your liking with the City Construction Kit.
Empfohlene Systemanforderungen:. Strategie - Simulation - Management. Forum zum Spiel. USK-Einstufung: 6 Approved for children aged 6 and above.
Reihe Kaufen 7. Ein Fehler ist aufgetreten. Bitte aktualisiere die Seite. The game's action is set in ancient Egypt. You play the leader of a settlement dynasty , gradually gaining more and more honorable positions in the hierarchy, and at the end of the game playing as a pharaoh. At some moments, you can choose the city where the game will be played. One of the conditions but not always of completing the stage is the appropriate number of houses and residents.
Pharaoh, is a game similar to the Caesar III illusion - nothing strange - both games are based on the same engine. If you played in Ceasar, Pharaoh is a game you should play in. Important Information: Abandonwaregames. So unless you risk building by the river, water will need to be carried to and from your chosen settlement, and you'll have to spend valuable time perfecting your fishing and hunting skills to make up the deficiency in the food supply.
That first quandary aside you'll soon find plenty of time for the Egyptians' favourite pastime - building. Bearing in mind that no-one knows how the Egyptians constructed their buildings, Impressions have taken a bit of artistic licence in allowing you to build temples, shrines and obelisks from the ground up, stone by solitary stone it's a massive 'hands-on' improvement over the 'select this building and drop it there' simplicity of the Caesar titles.
Seasoned gamers will relish the long-term challenge of building pyramids and Sphinxes, but they'll be handicapped by the lack of a willing workforce for such backbreaking work, meaning that heavy-handed persuasion may be required to coerce bricklayers and stonemasons. Time spent constructing these aesthetically pleasing monuments isn't wasted, though.
Throw up a temple to the God Of War and you'll be supplied with troops to protect your borders they'll happily build defensive walls and guard towers to protect your citizens ; bestow a temple or two on the Sun God and the deity will ensure that the Nile holds its banks for another year meaning that crops are assured and more rime can be allocated to building work.
Given gentle encouragement, you'll soon find your society spreading along the banks of the Nile and becoming reasonably self-sufficient, allowing time to tackle any one of 30 available scenarios. These 'task-specific' missions give you the opportunity to play on your strengths.
If economic management appeals, you can preside over housing issues, organise civil and local government, monitor tax collection and maintain educational facilities. In time, fiscal emergencies will arise and some hard decisions may mean robbing Peteus to pay Paulus - after all, your lavish banqueting and entertainment budget which includes in-house dancers and jugglers comes before the need to run a decent health service.
If balancing the budget of a growing populace doesn't excite, or you're worried that the feedback from the natives isn't too encouraging, you'll no doubt warm to the newly included sea-based combat options, which allow the building of warships equipped with deadly ramming gear with which to protect your transport vessels.
In general, both land and sea-based combat is automated, but if the enemy brings the fight to your doorstep, you will be able to ram an invading ship with your galley, or mow down enemy soldiers with your chariot Sen Hur-style , depending on the circumstances.
Game mechanics aside, the graphics have improved dramatically and the pop-up information screens that had little narrative impact in the Caesar series have been replaced with dynamic animation at plot-critical points.
The familiar point-and-click interface returns, but is now reduced to 5 per cent of the play area that's the sort of groundbreaking attention to detail that Caesar fans expect, and it will no doubt be 'borrowed' by other developers. Impressions have added idiot-proof map and scenario editors which will, no doubt, spawn a healthy Internet-led swapping community and extend the shelf life of the game , and they've included a city construction kit for those who simply want to build an idyllic paradise secluded from the real world.
Obviously aware that this may all be slightly daunting for Caesar virgins, Impressions have improved the AI of your tactical adviser: instead of just telling you there's a problem, he'll now suggest a series of often daunting solutions a bit like being married. The difficulty has been finish and understand the tutorial missions, your city should run like clockwork.
With work on Pharaoh continuing a lot faster than the actual ancient Egyptians built the pyramids, it's reassuring to note that while the chronology of the series has gone backwards, the gameplay appears to be coming forwards in leaps and bounds. The excellent Caesar III proved to be one of the creeper hits of last year, reducing at least one member of the ZONE team to a husk, and racking up an impressive , sales in the process.
In the current climate, the obvious thing to do next would be to change a couple of typefaces, redesign the box and call it Caesar IV. However, veteran developers Impressions have decided not to go down that route not yet, anyway , and have spent the interim period slaving away on the forthcoming Pharaoh, pictures of which adorn this page for your visual stimulation.
Have you had a look? What sort of game do you think it is, then? A first-person-shooter?
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