And why pair such expansive arenas with confining controls tailored more toward fighting on a track? Tao Feng isn't a turd, though. With more eye candy than an art museum and many borrowed bits from the genre's best, it's fun in short sessions. I just can't see experienced pugilists sticking around. Playing Too Feng is a lot like diarrhea; the longer it lasts, the more irritated you get. The various bits simply don't come together: Awkward animations, poor collision detection, a lackluster combo system, and hopelessly generic character designs do not a quality game make.
Matches dispatch elegance in favor of sheer brutality, resulting in awkward, lumbering fights with all the grace of a weeping stool pigeon. The few laudable innovations interactive environments, limb damage are rendered void due to the game's many inherent flaws. Too Feng serves as a reminder that Microsoft needs to do a much better job choosing its horses. Wait for Soul Calibur 2. Both groups are trying to gather together a collection of artifacts that will grant their owners immortality, and of course the best way to gain artifacts is to beat the hell out of each other.
Tao Feng is a beautiful thing to behold - a game that captures the physical poetry of martial arts and the human form in physical combat. Not here anyway, and I won't even start on Guilty Gear. Instead, the game seems to have become stuck in a 'real world' theme, therefore limiting any creative ideas the developers might have had about interesting fighters. And while Tao Feng might have a variety of modes to get stuck into, none of them is worth getting stuck into. The versus mode is standard fare; pick two fighters and duke it out.
The quest mode is particularly silly; you must fight your way through both clans, with every character against every character from the opposing clan, with a worthless story about gaining immortality thrown in for good measure. Survival mode is the same as always; kill as many fighters as possible without dying. And need I explain Team Battle? Unfortunately, all this puts what is actually a passable fighting engine in a bad light. It may not have weaponry, or three different stances for its fighters, but it does provide for a reasonably deep beat 'em up.
There are two buttons for punch and two for kick, plus a 'chi' button and a taunt button. Unlike, say Tekken, Fist of the Lotus focuses more on stringing together combos than on special moves, so in order to master the game you'll find yourself learning long lines of button combinations - but that's the case with most games of this type anyway. The problem with Lotus, once again, is that there's nothing much new going on.
Pressing two buttons together will garner a throw; landing hits will build up your chi meter, which allows for pretty underwhelming specials; double-tapping up or down sidesteps; pressing R results in wall attacks; tapping back on the controller blocks - and so forth.
We've seen it all before and, sadly enough, even right at the birth of the Xbox with the far more entertaining Dead or Alive 3. In fairness, Tao Feng does attempt to veer about. This basically means that every time one of a fighter's three health bars are emptied, that 'round' is over and his next bar appears - but the other fighter's health remains the same. So essentially bouts are one long round with short animated breaks every time a fighter loses a third of their energy. It may not be useful, but it does add a little extra tension to a game that has less hooks than a fish sanctuary.
Also, the limb-damage system is an interesting idea. Excessive blocking or being thrown into walls can lead to an injured arm or leg, which in turn leads to a halving in the damage dished out by it. The left trigger can heal the limb when your chi bar is full, and this adds a welcome element of strategy to fights.
If there's one area where Fist of the Lotus deserves a little credit, it's the visuals. The animation is generally good, though not on a par with Dead or Alive 3 and nowhere near Soul Calibur or Virtua Fighter 4. All became clear one night, when Shen was drawn into an ambush laid by the Black Mantis.
He was forced to use his Eastern Sun training to survive, and was astonished to find himself fighting side by side with none other than Lo Shu! He wondered how he could have failed to realize that Lo Shu was the old sorcerer who was giving Black Mantis such trouble. During the revelations that followed that night, Shen Zhen broke his lifelong vow of secrecy, telling Lo Shu's pupils that he belonged to the Eastern Sun sect.
Though he could not become a Pale Lotus himself, he felt bound by honor to give his full allegiance to the new Pale Lotus, and his fate is now entwined with theirs.
His greatest worry is not for Lo Shu, but for the four students who have taken on this deadly responsibility. They are young, inexperienced, and untested. But their first battles will quickly prove their worthiness. Like the rest of the male contingent of the Pale Lotus, Divine Fist is pretty well balanced. However, he's not called the Divine "Fist" for nothing, so be sure to rely more on your fists than your feet here. This Jet Li wannabe is a solid attacker and a good defender.
However, his attack style may seem a bit stilted until you master the longer combo forms. Divine Fist is the toughest Pale Lotus to master, and will require extra time in the training room. Back to Pale Lotus Last Edited: 27 Mar pm. Vapor appears to respect two people: Wulong Goth and, oddly enough, Master Sage. Lo Shu's prolonged vitality and advanced age fascinate Vapor and, if the weren't sworn enemies, Vapor might come to Lo Shu to learn his longevity secrets not that he would show her.
Vapor is fond of strong, handsome men, and there are dark tales of Vapor using the energies of her partners to enhance her powers. Many an unfortunate suitor has been found raving mad in the aftermath of her attentions.
History Not even Wulong Goth knows exactly when or where Vapor was born. The most plausible guess is Russia at the turn of the 20th century. She first surfaced as a Bogoroditsa, a young girl worshipped by a Russian religious sect known as the Khlisti whippers.
The sect was marked by its radenya joyous gatherings where the members engaged in ritual dancing dervishes and self-flagellation. Most of this is just rumor, of course, since anyone who revealed the sect's secrets was marked for death. The Romanov dynasty tried to eliminate many such sects, and Vapor claims to have taken her revenge on the Csars by engineering the Russian revolution. She is particularly bitter about the death of her favorite pupil, Rasputin.
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